top of page
  • White Facebook Icon
  • White Instagram Icon
  • White Twitter Icon
  • White SoundCloud Icon
  • White YouTube Icon

   Project and Portfolio II

     This project showcases my audio design skills for the Unity game Intruder. Below are four videos of different sound assets being implemented into the gameplay. The first video is the Environment sounds. In this video you will hear such things like the ship's overall ambience, random noises for example pipe burst, sparks, and creaks. As well as the McGuffin rooms alarm and warning announcement system. The second video is the Player Objects. In this video you will hear such things like the player footsteps, doors opening and closing, the reactors pulsating, the computers beeping and processing, and the forcefields to the McGuffin room letting off an electric current. The third video sounds consist of the McGuffin device, in the McGuffin room you can hear all the  layers in the device as it is rotating, pulsating, and spinning above you. The fourth video is a final gameplay video where all the sounds in the game are playing together simultaneously or in the designated triggered areas for a complete outlook on the game as a whole. I hope you enjoy.

Environment Sounds
Player Object Sounds
McGuffin Device Sounds
Final Gameplay Sounds
bottom of page